3D Design - Blender

The following is for Blender software to do 3D design.

General Shortcuts

Properties sidebar

Press N

View Manipulation

Cursor

If your 3d axis cursor is outside the object, then select the object -> Object -> Set Origin -> Origin to center of mass.

This will move the 3d axis cursor to the object's center of mass.

Camera

shift + drag to pan camera
pinch in / out to zoom in / out

Center View - Frame Selected

Fn + Left Arrow (this is Home on Mac)
Or just use the menu: View → Frame Selected

Wireframe

Object properties -> Viewport Display -> Display As -> Wire

3d design - wireframe-1.png

Object Manipulation

Cut object

take the object to be carved from, go to the edit mode (wench icon), Add modifier -> Boolean modifier. Then set to "Difference", and pick the correct object. Then drop down arrow at the icons near the boolean type and make it apply.
source: modifiers - How to cut holes in an object using another object? - Blender Stack Exchange

Merge object

can follow the same as cut object, but instead of "Difference", pick "Union"

Merge objects into one object

Select multiple objects, cmd + J

Separate into Two Objects

Enter Edit Mode (Tab)
Make sure you're in Face Select mode (press 3)
Hover over one half and press L (this selects all connected geometry - one half)
Press P → Selection

scale proportionately

Cursor

Snapping/Unsnapping

If It's Snapping
If your object is snapping to the grid, disable it:

Look at the top center of the viewport for the magnet icon
Click it to turn off snapping (it should no longer be highlighted)
Or press Shift + Tab to toggle snapping on/off

Basic Movement (No Snapping)

Just press G (for Grab/Move) and move your mouse - the object follows smoothly without snapping.
You can constrain movement to specific axes:

G then X - move only along X-axis
G then Y - move only along Y-axis
G then Z - move only along Z-axis

Resources

Lessons